Kokkoja: first public assembly
Assembled from the development repository by tools/make_release.sh. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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// @ts-check
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/**
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* Draws the page. Each layer has its own canvas, so hiding a layer or
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* redrawing it after an erasure does not touch the others.
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*
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* A stroke is drawn as a chain of parts, one per point (see
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* stroke_geometry.js). The part for a point can be drawn only when the
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* following point is known, so the newest end of a stroke in progress (its
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* *tail*) is drawn on a separate canvas that is cleared and redrawn as the
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* stroke grows.
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*/
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import { BLANK_PAGE_HEIGHT, BLANK_PAGE_WIDTH, POINT_SIZE, pointCount } from './page_model.js';
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import { partAt, widthAt } from './stroke_geometry.js';
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import { LEFT_GAP, LINE_HEIGHT, TOP_GAP, fontOf } from './text_layout.js';
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/** @typedef {import('./page_model.js').Page} Page */
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/** @typedef {import('./page_model.js').Stroke} Stroke */
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/** @typedef {import('./page_model.js').TextBlock} TextBlock */
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/**
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* A rectangle in page units.
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* @typedef {{x0: number, y0: number, x1: number, y1: number}} Region
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*/
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/**
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* One step of zooming, by button or scroll wheel, is this factor (10%,
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* Andy's first choice to try, 2026-10-03).
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*/
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export const ZOOM_STEP = 1.1;
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const LEAST_CSS_PIXELS_PER_UNIT = 0.05;
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const MOST_CSS_PIXELS_PER_UNIT = 8;
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/**
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* How the page is scaled on screen: fitted to the window, or a fixed
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* number of CSS pixels per page unit.
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* @typedef {'fit' | number} Zoom
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*/
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/**
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* Draw a text block.
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* @param {CanvasRenderingContext2D} context
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* @param {TextBlock} block
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*/
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function drawText(context, block) {
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context.font = fontOf(block.size, block.font);
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context.fillStyle = block.color;
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context.textBaseline = 'top';
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block.lines.forEach((line, i) => {
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context.fillText(line, block.x + block.size * LEFT_GAP,
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block.y + block.size * (TOP_GAP + i * LINE_HEIGHT));
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});
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}
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/**
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* Draw the part of a stroke that belongs to point `k`.
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* @param {CanvasRenderingContext2D} context
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* @param {Stroke} stroke
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* @param {number} k
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*/
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function drawPart(context, stroke, k) {
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const part = partAt(stroke, k);
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context.beginPath();
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if (part.dot) {
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context.arc(part.x, part.y, part.width / 2, 0, 2 * Math.PI);
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context.fillStyle = stroke.color;
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context.fill();
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return;
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}
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context.moveTo(part.fromX, part.fromY);
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context.quadraticCurveTo(part.x, part.y, part.toX, part.toY);
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context.strokeStyle = stroke.color;
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context.lineWidth = part.width;
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context.stroke();
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}
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export class Renderer {
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/**
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* @param {HTMLElement} pageElement Element that holds the canvases.
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* @param {Page} page
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*/
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constructor(pageElement, page) {
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this.pageElement = pageElement;
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this.page = page;
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/** @type {Map<string, HTMLCanvasElement>} */
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this.canvases = new Map();
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/** @type {Set<string>} */
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this.hidden = new Set();
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/** @type {WeakMap<Stroke, number>} Parts of each stroke already drawn. */
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this.drawn = new WeakMap();
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/** @type {Map<Stroke, string>} Strokes in progress and their layers. */
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this.active = new Map();
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/** Region of the tail canvas in use, in page units, or null. */
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this.tailRegion = /** @type {Region | null} */ (null);
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this.tailCanvas = this.makeCanvas();
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this.tailCanvas.classList.add('tails');
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this.pageElement.append(this.tailCanvas);
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/**
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* The elements that show the page's images beneath the layers, one for
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* each image whose bytes are here, and the bytes each one shows.
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* @type {{element: HTMLImageElement, data: Uint8Array | null}[]}
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*/
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this.imageElements = [];
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/** Canvas pixels per page unit. */
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this.scale = 1;
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/** The page's left and top as last shown, for keeping the view still. */
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this.shownLeft = /** @type {number | null} */ (null);
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this.shownTop = /** @type {number | null} */ (null);
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/** @type {Zoom} */
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this.zoom = 'fit';
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/** CSS pixels per page unit as last shown. */
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this.cssPixelsPerUnit = 1;
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/**
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* True while the user is drawing a stroke. At "Fit" the page is not
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* refitted then: if it were, writing past an edge would move the edge
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* away from the pen with every step of growth.
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*/
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this.holdFit = false;
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/** @type {(() => void) | null} Told when the zoom changes. */
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this.onZoomChanged = null;
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/**
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* True until a page that its images have made larger than a sheet has
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* been shown for the first time. Such a page is a series of exercises
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* to scroll through (Andy, 2026-10-05), so it is first shown at the
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* scale at which one sheet fits the window, not all of it made small.
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* (A reloaded tab shows it as it was last seen there: see showView.)
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*/
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this.sheetFirst = false;
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/**
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* The text block being edited, if any, which is shown by the editor's
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* own text field and so not drawn here.
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* @type {string | null}
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*/
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this.editingText = null;
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this.setPage(page);
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// Ctrl and the scroll wheel zoom about the pointer, as elsewhere.
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this.desk().addEventListener('wheel', (event) => {
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if (!event.ctrlKey) return;
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event.preventDefault();
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this.zoomBy(event.deltaY < 0 ? ZOOM_STEP : 1 / ZOOM_STEP, event.clientX, event.clientY);
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}, { passive: false });
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}
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/** @returns {HTMLElement} The scrolling container of the page. */
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desk() {
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return /** @type {HTMLElement} */ (this.pageElement.parentElement);
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}
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/**
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* Zoom in or out by a factor, from whatever the zoom is now.
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* @param {number} factor
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* @param {number} [clientX] The point to zoom about; else the middle.
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* @param {number} [clientY]
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*/
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zoomBy(factor, clientX, clientY) {
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this.setZoom(this.cssPixelsPerUnit * factor, clientX, clientY);
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}
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/**
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* Change the zoom. With a position given, the page point under it stays
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* under it; otherwise the point at the middle of the view stays.
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* @param {Zoom} zoom
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* @param {number} [clientX]
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* @param {number} [clientY]
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*/
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setZoom(zoom, clientX, clientY) {
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if (typeof zoom === 'number') {
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zoom = Math.max(LEAST_CSS_PIXELS_PER_UNIT, Math.min(MOST_CSS_PIXELS_PER_UNIT, zoom));
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}
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const desk = this.desk();
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const deskBox = desk.getBoundingClientRect();
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const anchorX = clientX ?? deskBox.left + desk.clientWidth / 2;
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const anchorY = clientY ?? deskBox.top + desk.clientHeight / 2;
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const [pageX, pageY] = this.pageFromClient(anchorX, anchorY);
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this.zoom = zoom;
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this.sheetFirst = false;
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this.resize();
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// Scroll so that the anchored page point is back under the anchor.
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const box = this.pageElement.getBoundingClientRect();
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const nowX = box.left + (pageX - this.page.left) * this.cssPixelsPerUnit;
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const nowY = box.top + (pageY - this.page.top) * this.cssPixelsPerUnit;
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desk.scrollLeft += nowX - anchorX;
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desk.scrollTop += nowY - anchorY;
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this.onZoomChanged?.();
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}
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/**
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* Show another page in place of the present one.
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* @param {Page} page
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*/
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setPage(page) {
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this.page = page;
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this.shownLeft = null;
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this.shownTop = null;
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this.zoom = 'fit';
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this.sheetFirst = page.isLargerThanSheet();
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this.onZoomChanged?.();
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// A new page is seen from its top.
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this.desk().scrollTop = 0;
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this.desk().scrollLeft = 0;
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for (const canvas of this.canvases.values()) canvas.remove();
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this.canvases.clear();
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this.hidden.clear();
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this.active.clear();
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this.showImages();
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this.resize();
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// Once more after the browser has laid the page out, in case anything
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// above (a dialog closing, say) left the measurements stale. Andy saw
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// a loaded page's image appear only after pressing Fit (2026-10-03),
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// which could not be reproduced.
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requestAnimationFrame(() => {
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if (this.page === page) this.resize();
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});
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}
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/**
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* How the page is being shown, so that it can be shown the same way
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* after the browser page is reloaded.
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* @returns {{zoom: Zoom, x: number, y: number}} The zoom, and the page
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* point at the top left corner of the view.
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*/
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view() {
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const desk = this.desk();
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return {
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zoom: this.zoom,
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x: this.page.left + desk.scrollLeft / this.cssPixelsPerUnit,
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y: this.page.top + desk.scrollTop / this.cssPixelsPerUnit,
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};
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}
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/**
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* Show the page as view() described it.
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* @param {{zoom: Zoom, x: number, y: number}} view
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*/
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showView(view) {
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this.zoom = view.zoom === 'fit' ? 'fit'
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: Math.max(LEAST_CSS_PIXELS_PER_UNIT, Math.min(MOST_CSS_PIXELS_PER_UNIT, view.zoom));
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this.sheetFirst = false;
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this.resize();
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const desk = this.desk();
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desk.scrollLeft = (view.x - this.page.left) * this.cssPixelsPerUnit;
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desk.scrollTop = (view.y - this.page.top) * this.cssPixelsPerUnit;
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this.onZoomChanged?.();
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}
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/**
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* Keep the present scale from now on, if the page is being fitted to the
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* window. Called when an image is added or taken back: the page then
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* extends beyond the window, to be scrolled to, and what is in view
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* stays as it is (Andy, 2026-10-05).
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*/
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holdScale() {
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if (this.zoom !== 'fit' || this.shownLeft === null) return;
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this.zoom = this.cssPixelsPerUnit;
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this.onZoomChanged?.();
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}
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/** Place the image elements where the images lie on the page. */
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layoutImages() {
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const page = this.page;
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for (const [i, image] of page.images.entries()) {
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const style = this.imageElements[i]?.element.style;
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if (!style) continue;
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style.left = `${(image.x - page.left) / page.width * 100}%`;
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style.top = `${(image.y - page.top) / page.height * 100}%`;
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style.width = `${image.width / page.width * 100}%`;
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style.height = `${image.height / page.height * 100}%`;
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}
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}
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/**
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* Show the page's images whose bytes are here. An element that already
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* shows the right bytes is left alone, so that adding an image does not
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* make the others flicker.
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*/
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showImages() {
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const images = this.page.images;
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for (const [i, image] of images.entries()) {
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let shown = this.imageElements[i];
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if (!shown) {
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const element = document.createElement('img');
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element.className = 'page_image';
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element.alt = '';
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element.draggable = false;
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element.hidden = true;
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// Beneath the layers, in the sequence of the images.
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const before = this.imageElements[i - 1]?.element.nextSibling ?? this.pageElement.firstChild;
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this.pageElement.insertBefore(element, before);
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shown = this.imageElements[i] = { element, data: null };
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}
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if (shown.data === image.data) continue;
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if (shown.element.src) URL.revokeObjectURL(shown.element.src);
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shown.data = image.data;
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shown.element.hidden = !image.data;
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if (image.data) {
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shown.element.src = URL.createObjectURL(new Blob([image.data], { type: image.type }));
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} else {
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shown.element.removeAttribute('src');
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}
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}
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for (const gone of this.imageElements.splice(images.length)) {
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if (gone.element.src) URL.revokeObjectURL(gone.element.src);
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gone.element.remove();
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}
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this.layoutImages();
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}
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makeCanvas() {
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const canvas = document.createElement('canvas');
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canvas.className = 'layer';
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return canvas;
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}
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/**
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* @param {HTMLCanvasElement} canvas
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* @returns {CanvasRenderingContext2D}
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*/
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context(canvas) {
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const context = /** @type {CanvasRenderingContext2D} */ (canvas.getContext('2d'));
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context.setTransform(this.scale, 0, 0, this.scale,
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-this.page.left * this.scale, -this.page.top * this.scale);
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context.lineCap = 'round';
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context.lineJoin = 'round';
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return context;
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}
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/** @param {HTMLCanvasElement} canvas */
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sizeCanvas(canvas) {
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canvas.width = Math.round(this.page.width * this.scale);
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canvas.height = Math.round(this.page.height * this.scale);
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}
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/**
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* Match the canvases to the page's rectangle and its displayed size, and
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* redraw. Called when the window changes, when the page grows and when
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* the zoom changes.
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*
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* At "Fit", the whole page is shown within the window, and refitted
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* when the page grows, except while the user is drawing (see holdFit).
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*/
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resize() {
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const desk = this.desk();
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const deskStyle = getComputedStyle(desk);
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// offsetWidth, not clientWidth: a fitted page needs no scrollbars, so
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// the room they take while zoomed in must not count.
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const availableWidth = desk.offsetWidth -
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parseFloat(deskStyle.paddingLeft) - parseFloat(deskStyle.paddingRight);
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const availableHeight = desk.offsetHeight -
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parseFloat(deskStyle.paddingTop) - parseFloat(deskStyle.paddingBottom);
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if (!(availableWidth > 0) || !(availableHeight > 0)) return;
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const first = this.zoom === 'fit' && this.sheetFirst;
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this.sheetFirst = false;
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if (first) {
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this.zoom = Math.max(LEAST_CSS_PIXELS_PER_UNIT, Math.min(MOST_CSS_PIXELS_PER_UNIT,
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1 / Math.max(BLANK_PAGE_WIDTH / availableWidth, BLANK_PAGE_HEIGHT / availableHeight)));
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}
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let unitsPerCssPixel;
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if (this.zoom !== 'fit') unitsPerCssPixel = 1 / this.zoom;
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else if (this.holdFit && this.shownLeft !== null) unitsPerCssPixel = 1 / this.cssPixelsPerUnit;
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else unitsPerCssPixel = Math.max(this.page.width / availableWidth, this.page.height / availableHeight);
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this.cssPixelsPerUnit = 1 / unitsPerCssPixel;
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this.pageElement.style.width = `${this.page.width / unitsPerCssPixel}px`;
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this.pageElement.style.height = `${this.page.height / unitsPerCssPixel}px`;
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this.layoutImages();
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// When the page grew to the left or upward, keep what is in view in view.
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if (this.shownLeft !== null && this.page.left < this.shownLeft) {
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desk.scrollLeft += (this.shownLeft - this.page.left) / unitsPerCssPixel;
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}
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if (this.shownTop !== null && this.page.top < this.shownTop) {
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desk.scrollTop += (this.shownTop - this.page.top) / unitsPerCssPixel;
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}
|
||||
this.shownLeft = this.page.left;
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this.shownTop = this.page.top;
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this.scale = (window.devicePixelRatio || 1) / unitsPerCssPixel;
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this.sizeCanvas(this.tailCanvas);
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this.tailRegion = null;
|
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for (const id of this.canvases.keys()) this.redrawLayer(id, true);
|
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this.drawTails();
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if (first) this.onZoomChanged?.();
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}
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||||
|
||||
/**
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||||
* Put the layer canvases in the given sequence, bottom to top, creating
|
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* canvases for new layers.
|
||||
* @param {string[]} ids
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||||
*/
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||||
setLayerOrder(ids) {
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||||
for (const id of ids) {
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let canvas = this.canvases.get(id);
|
||||
if (!canvas) {
|
||||
canvas = this.makeCanvas();
|
||||
this.sizeCanvas(canvas);
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||||
this.canvases.set(id, canvas);
|
||||
}
|
||||
this.pageElement.insertBefore(canvas, this.tailCanvas);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {string} id
|
||||
* @param {boolean} visible
|
||||
*/
|
||||
setLayerVisible(id, visible) {
|
||||
if (visible) this.hidden.delete(id);
|
||||
else this.hidden.add(id);
|
||||
const canvas = this.canvases.get(id);
|
||||
if (canvas) canvas.hidden = !visible;
|
||||
this.drawTails();
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw a layer again from the page.
|
||||
* @param {string} id
|
||||
* @param {boolean} [resized] The canvas size must change as well.
|
||||
*/
|
||||
redrawLayer(id, resized = false) {
|
||||
const canvas = this.canvases.get(id);
|
||||
const layer = this.page.layers.get(id);
|
||||
if (!canvas) return;
|
||||
if (resized) this.sizeCanvas(canvas);
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||||
const context = this.context(canvas);
|
||||
context.clearRect(this.page.left, this.page.top, this.page.width, this.page.height);
|
||||
for (const [stroke, layerId] of this.active) {
|
||||
if (layerId === id) this.active.delete(stroke);
|
||||
}
|
||||
if (!layer) return;
|
||||
for (const stroke of layer.strokes.values()) {
|
||||
this.drawn.set(stroke, 0);
|
||||
this.drawNewParts(context, id, stroke);
|
||||
}
|
||||
for (const block of layer.texts.values()) {
|
||||
if (block.id !== this.editingText) drawText(context, block);
|
||||
}
|
||||
this.drawTails();
|
||||
}
|
||||
|
||||
/**
|
||||
* A stroke gained points or was finished: draw what is new.
|
||||
* @param {string} layerId
|
||||
* @param {Stroke} stroke
|
||||
*/
|
||||
strokeProgress(layerId, stroke) {
|
||||
const canvas = this.canvases.get(layerId);
|
||||
if (!canvas) return;
|
||||
this.drawNewParts(this.context(canvas), layerId, stroke);
|
||||
this.drawTails();
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {CanvasRenderingContext2D} context
|
||||
* @param {string} layerId
|
||||
* @param {Stroke} stroke
|
||||
*/
|
||||
drawNewParts(context, layerId, stroke) {
|
||||
const count = pointCount(stroke);
|
||||
// The part for the newest point waits until the stroke is finished or
|
||||
// another point arrives.
|
||||
const ready = stroke.done ? count : count - 1;
|
||||
let k = this.drawn.get(stroke) ?? 0;
|
||||
for (; k < ready; k++) drawPart(context, stroke, k);
|
||||
this.drawn.set(stroke, Math.max(k, 0));
|
||||
if (stroke.done) this.active.delete(stroke);
|
||||
else this.active.set(stroke, layerId);
|
||||
}
|
||||
|
||||
/** Redraw the tails of the strokes in progress. */
|
||||
drawTails() {
|
||||
const context = this.context(this.tailCanvas);
|
||||
if (this.tailRegion) {
|
||||
const r = this.tailRegion;
|
||||
context.clearRect(r.x0, r.y0, r.x1 - r.x0, r.y1 - r.y0);
|
||||
this.tailRegion = null;
|
||||
}
|
||||
for (const [stroke, layerId] of this.active) {
|
||||
const count = pointCount(stroke);
|
||||
if (count === 0 || this.hidden.has(layerId)) continue;
|
||||
const p = stroke.points;
|
||||
const end = (count - 1) * POINT_SIZE;
|
||||
const width = widthAt(stroke, count - 1);
|
||||
context.beginPath();
|
||||
let startX = p[end];
|
||||
let startY = p[end + 1];
|
||||
if (count === 1) {
|
||||
context.arc(p[end], p[end + 1], width / 2, 0, 2 * Math.PI);
|
||||
context.fillStyle = stroke.color;
|
||||
context.fill();
|
||||
} else {
|
||||
startX = (p[end - POINT_SIZE] + p[end]) / 2;
|
||||
startY = (p[end - POINT_SIZE + 1] + p[end + 1]) / 2;
|
||||
context.moveTo(startX, startY);
|
||||
context.lineTo(p[end], p[end + 1]);
|
||||
context.strokeStyle = stroke.color;
|
||||
context.lineWidth = width;
|
||||
context.stroke();
|
||||
}
|
||||
const margin = width + 2 / this.scale;
|
||||
/** @type {Region} */
|
||||
const r = this.tailRegion ?? { x0: Infinity, y0: Infinity, x1: -Infinity, y1: -Infinity };
|
||||
r.x0 = Math.min(r.x0, startX - margin, p[end] - margin);
|
||||
r.y0 = Math.min(r.y0, startY - margin, p[end + 1] - margin);
|
||||
r.x1 = Math.max(r.x1, startX + margin, p[end] + margin);
|
||||
r.y1 = Math.max(r.y1, startY + margin, p[end + 1] + margin);
|
||||
this.tailRegion = r;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert a position in the window to page units.
|
||||
* @param {number} clientX
|
||||
* @param {number} clientY
|
||||
* @returns {[number, number]}
|
||||
*/
|
||||
pageFromClient(clientX, clientY) {
|
||||
const box = this.pageElement.getBoundingClientRect();
|
||||
return [
|
||||
this.page.left + (clientX - box.left) * this.page.width / box.width,
|
||||
this.page.top + (clientY - box.top) * this.page.height / box.height,
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {number} cssPixels
|
||||
* @returns {number} The same length in page units.
|
||||
*/
|
||||
pageLength(cssPixels) {
|
||||
return cssPixels * this.page.width / this.pageElement.getBoundingClientRect().width;
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user